Created as a speed sculpt practice in ZBrush, I used ZRemesher and baked some simple maps in Mudbox. I use this bust sometimes to make test renders on different render engines or to test lights and other stuff.
Maya 2015 scene with 3 simple light setup and phong materials.
FBX, OBJ formats; Diffuse, Spec, Normal, Displacement maps
Feel free to download it, not for commercial use ;)
ZIP File Maya 2015, OBJ & FBX formats